Mustered Out on Mertactor
Time periods for skill advancements are measured in jumps rather than in weeks (characters being too busy adventuring or entertaining themselves normally while on worlds, unless there are unusual circumstances).
The formula for the amount of jumps taken to increase a skill level is (x+y)*y, where x is the current number of skills levels the character currently has and y is the skill level currently being studied.
e.g. A character with 12 skill levels looking to increase a skill from level-1 to level-2 would take (12+2)*2 = 28 jumps to advance the skill.
Skill-0 is treated as skill-1 for these purposes.
There are no limits as to the total number of skills or slots.
‘Karma points’ can be traded for ‘jumps’ at the rate of 1 karma point = 2 jumps.
Boost EDU to 3, 4, or 5 | (-1 attr bonus) | treat as L0 skill gain
Boost EDU to 6,7 or 8 | (0 attr bonus) | treat as L1 skill gain
Boost EDU to 9, 10 or 11 | (2 attr boost) | treat as L3 skill gain
Boost EDU to 15 | (+3 attr boost) | treat as L4 skill gain