The party members settle into a regular routine during jump. Day times are spent on their own private learning routines, while evenings are spent in the common room where Arvor acts as teacher explaining the details of life on Pavabid.
Much of the time is spent role playing, with Arvor assuming the role of local police questioning the others on who they are and what they are doing. Unfortunately, through a combination of Arvor’s great experience when it comes to investigation and interrogation and the lack of the party members’ lack of local knowledge, he catches them out with disturbing ease. Over the days, however, they manage to last longer before he is finally able to catch them out.
It still makes the others nervous though.
The three crew members of the Tide is Turning are happy to leave the party members to their devices. They are friendly but very cliquey having studied together at Merchant Academy. They are equal partners in the ship and have been running the occasional errand for Collace’s NavInt for a while now.
They have received only minor details as to the party’s mission. They know that the party is going to infiltrate Pavabid for a while and that they are required to assist the party members in getting out of the starport and then wait for their return, but they have no idea as to what they should be doing while they get there. They realize that it is probably in their best interests if they know as little as possible about the mission and so don’t ask any questions.