Mertactor. Some would say it was the last planet at the Third Imperium’s borders, others say it is the doorway to freedom. The Mertactor star system, part of the District 268 Subsector, lies far from the capital of the Third Imperium, many months from the Imperial Court and the close supervision of the Emperor. The Spinward Marches, which holds District 268 and 15 other Subsectors, are both a backwater and a frontier, an under–developed region bordering upon independent space and less–than friendly neighbors.
The Spinward Marches is an eventful region. High–tech industrial worlds are interspersed with all but uncharted backwaters and there are many forces at work. The great powers of the Third Imperium and the Zhodani Consulate jockey for position as independent planetary systems align themselves as best suits their purposes. The Imperial Megacorporations and smaller business entities engage in cut–throat competition while mercenary units never seem to be short of work.
Entered onto this stage are five individuals with certain skills and rare knowledge. Recently discharged from their respective careers, they found that freedom after years of service is turning out to be not all that they thought it was going to be. The interplanetary drifter who chose a career of hard and deadly work rather than the plush existance of his family. The wise cracking Army engineer who is haunted by painful memories. The Marine with no social graces and a quick trigger finger. The Rogue who is as viciously deadly as she is beautiful. The scholar who left the security of academia to gamble on a life of adventure
They never guessed that it was going to be this hard to find some work after mustering out. Mertactor seems to be a terrible place for finding a steady job. It’s as if there are more ex-service types looking for work here than there are jobs for them – unless they fancy spending the rest of their lives drilling rocks on some god-forsaken asteroid belt for a living, or herding groats across the seemingly endless plains across one of the Ag Combine Worlds.
Although things are starting to look pretty desperate, the Marches are a place where skills can be sold and knowledge can be dangerous; where an independent starship or a band of adventurers can make a profit between the cracks in the system. There is always a job going…
just don’t ask any questions and be sure to get paid in cash.
Mertactor 02 Collace 02 Pavabid i 02
Tarsus 02 Avastan 02 Pavibid ii 02
Dallia 02.5 Tarkine 02 Noctocol 02
Talchek 02 Mithras 02 Weiss 02
Aki 02 Glisten i 02 Glisten ii 02
Egypt 02 Mertactor 2 02 Dallia 3 02
Stian 02 Pagaton 02 Tarkine 2 02
Noctocol 2 02

Frontmap2

Mustered Out on Mertactor is the sequel to Mustered Out on Regina and is played using Mongoose Publishing Traveller rules and set in the Spinward Marches in the years 1106 to 1107– as close to canonical as the GM is able to make it.

The game is played completely online every Sunday using the Roll20 Virtual Tabletop Program, Skype (voice only) and with additional material, interaction on this Obsidian Portal site.

Mustered Out on Mertactor

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