Mustered Out on Mertactor
Glisten Library Data
Affiliation: Third Imperium ( Im )
Starport class A. Excellent quality installation. Refined fuel available. Annual maintenance overhaul available. Shipyard capable of constructing starships and non-starships present.
Asteroid/Planetoid Belt. No atmosphere. Vacc Suit Required
No free-standing water.
8.38 billion inhabitants.
Civil Service Bureaucracy. Government by agencies employing individuals selected for their expertise.
Law Level 6: Most firearms (with the exception of shotguns) prohibited. The open carrying of any weapon is discouraged.
Tech Level F: Imperial Maximum
Trade Classifications: High-Population, High-Tech, Asteroid, Capital
The Glisten system is well placed to act as a communications and trade hub for the surrounding subsector; one reason why it was chosen as the subsector capital. Glisten is located at the ‘wrong end’ of the Spinward Main. Getting there down the Main requires a long trip meandering through several subsectors, some of which are hazardous while others are backwaters. For commercial traffic this is simply not viable, and as a means to move information it is extremely slow.
Most traffic into Glisten comes in via the Jump–2 link through Trin’s Veil subsector or the Jump–3 link to Strouden in the Lunion subsector. What Jump–1 traffic there is tends to be confined to the local cluster and perhaps the nearby sections of the Main in District 268. This has created a distinct cultural region around Glisten, with its own accents and slight variations on social customs from the Imperial norm. These deviations are not great but they are noticeable to outsiders.
The Glisten system is centred on the star Gliss. It has a single gas giant and no rocky planets. There are two planetoid belts, of which one is designated as the mainworld. This belt is home to most of the system’s population, who would not normally refer to themselves as Belters. That term carries with it connotations of small mining habitats and semi–nomadic prospectors whereas the people of Glisten live in large cities. The fact that their homeworld happens to be a belt does not give them any sort of kinship with Belters proper – and most ‘real’ Belters would agree wholeheartedly.
The population of the Glisten system numbers in the billions, housed in large cities built on asteroids all through the belt. Each city has its own administrative apparatus, all of which ultimately form part of the efficient but dull Glisten Coordinating Authority, a civil service government that runs the system as a whole. Laws are moderate but with so many settlements, housing vast numbers of people, scattered across the entire system, a rather stodgy administration has emerged with a fair amount of red tape wrapped around almost any activity.
The capital of the system is Glisten City, a huge metropolis that grew out of the much smaller Gliss Ten settlement chosen as administrative centre for the system long ago. Glisten City is the site of the huge starport and serves as the main centre for trade and business of all kinds as well as the administrative capital. Many other cities are fairly specialised in their industrial or social activities.
There are several cities each specialising in agriculture, light and heavy industry, and even an artists’ colony. However this is not taken to extremes. Almost all settlements have some industry, some food production and some technical capabilities. There are a number of more general settlements, but these are of much lesser economic importance than the great centres for trade and industry.
With its large industrial complexes and extremely high tech level, Glisten is an important exporter of technological goods across the sector and beyond. Its shipyards are widely renowned, most are located in the outer belt, named the Pluvis Belt. Among the installations there are an enormous yard owned and operated by Ling Standard Products as well as smaller and more specialised shipbuilders such as Bilstein Yards.
The Pluvis Belt is also the site of Glisten’s naval base, home port of the subsector fleet. The immediate region around the base is a restricted area and is heavily patrolled, with sensor outposts constructed on a number of asteroids to give better coverage.
Glisten also has an extensive Scout base, which is located in the main belt near the starport. In addition to a huge fleet of cutters dedicated to the ongoing effort to chart and catalogue every asteroid in the belts, the base is home to the usual flotilla of communications and exploration vessels.
The Glisten system attracts large numbers of students to its academic institutions, which include the Glisten Institute of Planetological Studies (GLIPS) and the Mining School of Glisten, which is associated with GLIPS but autonomous. The Mining School receives funding from several corporate and Megacorporate sources, which offer scholarships for promising students in the prospecting, extraction, processing and management disciplines. Ex–students are recruited in large numbers by mining corporations across the sector.
There is also a community of what could be called true Belters within the system. Although not officially part of Glisten’s population and not counted among it, the Belters are subject to local laws while they are in–system and most are willing to comply. However, there are groups who routinely ignore comm–channel restrictions, traffic control instructions and other governmental rules which are considered very important by the people and government of Glisten.
Enforcement of these rules is usually accompanied by howls of protest from Belter groups who claim they are being persecuted.
The situation is not, in fact, very serious. Small numbers of Belters are present at any given time and so long as they broadly comply with regulations – and stay out of the most populous areas – they are allowed to more or less do as they please. There are simply not enough of them to be a problem and most of their activity is in remote corners of the belt anyway. Only those making a real nuisance of themselves attract the attention of law enforcement or the navy.
For the Belters’ part, most are just trying to make their way in the universe with a little prospecting or working a claim on some outsystem asteroid. The shiny cities of the main belt are built on asteroids but the people who live there are no more Belters than planetsiders are – the Belters have nothing in common with them and are happy to just go their own way.